To form Persia it's suggested to start as Ajam, which is generally the easiest path. Some require certain provinces in order to take the decision, for example "Rekindling the Royal Fires" which provide a substantial +20% increase in manpower in true faith provinces. Moreover, be sure to analyse the "National decisions" for those that provide permanent modifiers valid until the end of the game. It is therefore advised to carefully map out one's progress given these powerful bonuses. Gaining permanent modifiers applicable for the remainder of the game. The Persian mission tree is fairly powerful, especially regarding permanent claims as well as Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.ĭepending on the country used and position you are in, your path as Persia will differ. The below is one of many player suggested strategies for Persia. Trigger event event “ New Traditions & Ambitions”.Gain country modifier “Increased Centralization” for 20 years, with the following effects:.Gain a permanent claim on every non-core province of the Persia region that it does not own.Change government to Feudal Theocracy and rank to Empire.Leaves the Holy Roman Empire, unless an elector or the emperor.is not a subject nation other than a tributary state.Primary culture is in the Iranian culture group, or country is Aq Qoyunlu.Is not the Mughals, the Timurids, Persia, the Holy Roman Empire, the Roman Empire, the Papal State the Ottomans, Byzantium, or Arabia.Playing with normal or historical nations.Subsequent governments of Persia lost possessions in the east, west and north. During the reign of Abbas the Great the process of modernization of the state began, though this stopped after the fall of the subsequent Afsharid dynasty. After the initial military success Persia went on the defensive. Historically, the state of Persia was formed in the early 16th century by the Safavid dynasty and their Qizilbash (half tribe half "military quasi-order") supporters. Persia is a formable in 1444 and an existing nation in 1501 located in western Asia. Increase the Crown Lands +10% National tax modifierĪmbition: +5% Recover army morale speed For the subcontinent, see Persia (subcontinent). Promotion of Irrigation +10% Manpower recovery speed The Qizilbash +15% National manpower modifierĮncourage Persian Rug Production +10% Goods produced modifierĮncourage Art +5% Production efficiency +1 Yearly prestige Persian ideas Traditions: +10% Morale of armies +15% Cavalry combat ability